![]() ![]() ![]() WARNING: This will not work with the 3.0 beta from 2018. Throw the bd mods and the basegame wad in the folder of GZdoom and select the Bd gameplay mod file and the campaign file and drag them onto gzdoom. Also the e-day beta has a second file including the soundtrack. There will probably be updates in the future that make it more compatible, like the Nailgun saying "NAIL" when in nailgun mode and "HRPN" when in harpoon mode, but that will only happen when I get better at scripting.ĢND NOTE: Due to the fact that it now says "Project Brutality 3.0" when loading, you may need to change it to "Ultimate DoomVisor v3.0" to fit your needs. The current bdv21 beta and extermination day beta are avaiable on Patreon. Thanks to cemtex.tx on Reddit for help with fixing the script error. Super Grenade Launcher now is listed as "SGL" instead of being stuck on "IMPCT" in the latest build of 3.0.Deagle now listed in both weapon list and ammo counter.Any comments and/or suggestions would be appreciated. Meatshields are listed as "MSHLD" instead of "UAC30" Registered: 02-22 Posted Febru(edited) Here is a link to my Brutal Doom v21 weapons upgrade: Everything is included.Nailgun is listed as "NAIL" iion the ammo counter instead of HMG".Nailgun is listed as "UAC240 Heavy Nailgun" instead of "Heavy Machine Gun".No "divide by zero in script 24008" error when using the.Improvements over old version(s) include: Simply replace the old "UDV_2.13_A_BASE.pk3" with this file. Vanilla Doom & Doom II Brutal Doom V21 Beta Brutal Doom 64 Project Brutality 2.03. This is a patch for saegiru's Ultimate DoomVisor mod that makes it more compatible with PB 3.0. Custom menu option in Options -> Ultimate DoomVisor HUD. ![]()
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